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Hur hittar vi fram?: En studie om hur spelare navigerar i 3d miljöer
Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Medieteknik.
Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Medieteknik.
2020 (svensk)Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgaveAlternativ tittel
How do we find the way? : A study on how players navigate a 3d environment (engelsk)
Abstract [en]

Is it important that a player can navigate easily through a level? To get the answer ten participants were tested during a short play-session of a game made for the study. By looking at prior research, themes could be found that were all common. To learn the player to recognize what a goal looks like, to get the player to understand what the goal is. That the player can navigate to the goal and that the level should have flow is also important. This study shows that what earlier research suggests seems to have merit. Of all participants that played the game, almost everyone that played where navigational techniques were implemented spoke of how they felt certain in where to go.

sted, utgiver, år, opplag, sider
2020. , s. 42
Emneord [en]
computer game, goals, clear goals, 3D-environment, navigation, wayfinding, flow, visual cues, landmarks, directional line pattern, to-do lists, challenges, chokepoints.
Emneord [sv]
datorspel, mål, tydliga mål, 3D-miljö, navigation, vägledning, flöde, visuella ledtrådar, landmärken, riktningsmönster, att-göra listor, utmaningar, flaskhalsar
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Identifikatorer
URN: urn:nbn:se:sh:diva-40568OAI: oai:DiVA.org:sh-40568DiVA, id: diva2:1425752
Fag / kurs
Media Technology
Uppsök
Technology
Veileder
Examiner
Tilgjengelig fra: 2020-04-22 Laget: 2020-04-22 Sist oppdatert: 2020-04-22bibliografisk kontrollert

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