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Muskulösa hjältar och krigarinnor i klack: En kvantitativ innehållsanalys av manliga och kvinnliga karaktärer i digitala spel mellan år 2015 och 2020
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
2021 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Muscular Heroes and Female Warriors in Heels : A quantitative content analysis of male and female characters in digital games between 2015 and 2020 (English)
Abstract [en]

This quantitative study examined male and female characters in digital games between the years 2015–2020 and a total of 120 games were analyzed where 2108 characters were observed. Quantitative content analysis was used to analyze the characters. The analysis indicates that female characters (n=448) are underrepresented compared to male characters (n=1660). The female characters are significantly more portrayed with sexually revealing clothing, nudity, sexual verbal expressions, sexual behavior and inappropriate clothing for the task they were expected to perform in the narrative than the male characters. The male characters are more often portrayed with unrealistic body proportions than the female characters and overall the male characters are portrayed stereotypically muscular as previous research has shown. The results are compared with previous research and this study observes more female characters in 20 digital games released in 2020 than is noticed in 60 games from 2003. Furthermore, more characters with unrealistic body proportions are found in games from 2020 (n=39) than in games from 2003 (n=24).

Abstract [sv]

Denna kvantitativa studie undersökte manliga och kvinnliga karaktärer i digitala spel mellan åren 2015–2020, totalt analyserades 120 spel där 2108 karaktärer observerades. Karaktärerna i studien analyserades genom en kvantitativ innehållsanalys. Analyserna visar att kvinnliga karaktärer (n=448) är underrepresenterade jämfört med manliga karaktärer (n=1660). Kvinnliga karaktärer porträtteras oftare med sexuellt avslöjande kläder, nakenhet, sexuellt verbala yttringar, sexuellt beteende och opassande kläder till uppgiften de förväntades utföra i narrativet än de manliga karaktärerna. De manliga karaktärerna porträtteras oftare med orealistiska kroppsproportioner än de kvinnliga karaktärerna och övergripande porträtteras de manliga karaktärerna stereotypiskt muskulösa likt tidigare forskning visat. Resultaten jämförs med tidigare forskning och denna studie observerar fler kvinnliga karaktärer i 20 digitala spel släppta år 2020 än vad som uppmärksammas i 60 spel år 2003. Vidare påträffas fler karaktärer med orealistiska kroppsproportioner i spel från år 2020 (n=39) än i spel från år 2003 (n=24).

Place, publisher, year, edition, pages
2021. , p. 106
Keywords [en]
Sexual objectification, Stereotypical portrayal, Digital games, Content analysis
Keywords [sv]
Sexuell porträttering, stereotypisk porträttering, digitala spel, innehållsanalys
National Category
Media and Communication Technology Other Computer and Information Science
Identifiers
URN: urn:nbn:se:sh:diva-45269OAI: oai:DiVA.org:sh-45269DiVA, id: diva2:1548061
Subject / course
Media Technology
Uppsok
Technology
Supervisors
Examiners
Available from: 2021-04-29 Created: 2021-04-28 Last updated: 2021-04-29Bibliographically approved

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Muskulösa hjältar och krigarinnor i klack(740 kB)253 downloads
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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf